All "Majespecter" monsters on the field gain 300 ATK and DEF. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. You cannot Special Summon monsters from your Extra Deck. You can only use this effect of "Archfiend Palabyrinth" once per turn. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. All monsters you control gain 500 ATK. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. You choose the cards your opponent sends to the Graveyard. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". Disturbance! All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. When a player Xyz Summons a monster: That player takes 500 damage. monster destroys an opponent's monster by battle: You can draw 1 card. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. All rights reserved. Once per turn, this card cannot be destroyed by card effects. (This Special Summon is treated as an Xyz Summon.) You can only use this effect of "Sky Iris" once per turn. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. You take no battle damage from attacks involving your co-linked monsters. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. You can only use each effect of "Reptilianne Recoil" once per turn. You can only use this effect of "Mount Sylvania" once per turn. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. All "Krawler" monsters on the field gain 300 ATK/DEF. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. You can only use this effect of "Majesty's Pegasus" once per turn. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. You can only use this effect of "Triamid Fortress" once per turn. You can only use this effect of "Bug Matrix" once per turn. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) Special Summon 5 monsters with different Levels at the same time. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. All monsters you control gain 300 ATK during your turn only. This card's name becomes "Toon World" while in the Field Zone. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. 4+: Once per turn, during your Main Phase: You can draw 1 card. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. (This card is also still a Trap Card.) When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. All "World Chalice" monsters on the field gain 300 ATK and DEF. FIRE: During your End Phase: Take 1000 damage. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The player with the lowest LP takes no damage. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. This card must be face-up on the field to activate and to resolve this effect. DARK: If you control 2 or more monsters, you cannot declare an attack. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. The equipped monster can be treated as 2 Tributes for a Tribute Summon. 6). Then send the same number of cards from the top of their Deck to the Graveyard. You can banish 3 "Danger!" Each time a Rock-Type monster is Normal Summoned, gain 500 LP. You can use this effect of "P.U.N.K. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. (This card is always treated as a "Fire Formation" card.). If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. 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spell cards that send monsters to the graveyard
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